In this paper we report findings of the first phase of an investigation, which explored the experience of learning amongst high-level managers, project leaders and visitors in QUT's "Cube". "The Cube" is a giant, interactive, multi-media display; an award-winning configuration that hosts several interactive projects. The research team worked with three groups of participants to understand the relationship between a) the learning experiences that were intended in the establishment phase; b) the learning experiences that were enacted through the design and implementation of specific projects; and c) the lived experiences of learning of visitors interacting with the system. We adopted phenomenography as a research approach, to understand varia...
In this book chapter we describe the design and evaluation of CubIT, a multi-user presentation and c...
Virtual Reality content has quickly become embedded into popular culture and everyday purposes. Inte...
This study is an explorative investigation into Google’s ‘Google Expedition’s’ virtual reality techn...
In this paper we report findings of the first phase of an investigation, which explored the experien...
In this paper we report findings of the first phase of an investigation, which explored the experien...
In this paper we report findings of the first phase of an investigation, which explored the experien...
First 50 free download from the publisher In November 2012, Queensland University of Technology in A...
“The Cube” is a unique facility that combines 48 large multi-touch screens and very large-scale proj...
Executive Summary This project has commenced an exploration of learning and information experiences ...
Jacina Leong will guide participants through an interactive and hands-on exploration of The Cube, on...
Based on the exploratory study of a 3D multiuser virtual environment (3D MUVE), known as Quest Atlan...
This paper presents a case study of the design and development of the Technology Enhanced Learning L...
Cubit is a public installation developed for QUT's Cube. It allows QUT staff and students to upload ...
This paper reports on the findings of a 16 month project funded by the Australian Government Office ...
Collaboration is an activity that is considered important during the learning process. Good communic...
In this book chapter we describe the design and evaluation of CubIT, a multi-user presentation and c...
Virtual Reality content has quickly become embedded into popular culture and everyday purposes. Inte...
This study is an explorative investigation into Google’s ‘Google Expedition’s’ virtual reality techn...
In this paper we report findings of the first phase of an investigation, which explored the experien...
In this paper we report findings of the first phase of an investigation, which explored the experien...
In this paper we report findings of the first phase of an investigation, which explored the experien...
First 50 free download from the publisher In November 2012, Queensland University of Technology in A...
“The Cube” is a unique facility that combines 48 large multi-touch screens and very large-scale proj...
Executive Summary This project has commenced an exploration of learning and information experiences ...
Jacina Leong will guide participants through an interactive and hands-on exploration of The Cube, on...
Based on the exploratory study of a 3D multiuser virtual environment (3D MUVE), known as Quest Atlan...
This paper presents a case study of the design and development of the Technology Enhanced Learning L...
Cubit is a public installation developed for QUT's Cube. It allows QUT staff and students to upload ...
This paper reports on the findings of a 16 month project funded by the Australian Government Office ...
Collaboration is an activity that is considered important during the learning process. Good communic...
In this book chapter we describe the design and evaluation of CubIT, a multi-user presentation and c...
Virtual Reality content has quickly become embedded into popular culture and everyday purposes. Inte...
This study is an explorative investigation into Google’s ‘Google Expedition’s’ virtual reality techn...